Adam had his first job developing graphics software in 1985 and since then has become a leading expert in graphics, 3D-modeling, game development systems, motion capture and game design. During ten years at Rainbow Studios (now part of THQ) he engineered their game development and testing systems,
and managed a number of extraordinarily innovative projects.
Self taught he advanced to Lead Engineer, then Lead Designer and finally Studio Director of Design. His games have been nominated six times for visual and technology engineering and best game of
the year by AIAS.
Motocross Madness 2, was winner “Best Sports Computer Game” AIAS 2000. All of Adam’s 13 games on 4 platforms have shipped
and all financially profitable. Several were “blockbusters” and his vision is locked onto developing the next blockbuster game of the decade. For that he needs a major advancement in motion capture
of expression and emotions. Hence the creation of his own studio CaptiveMotion.