Our Embody® products provide everything you need to integrate facial motion capture into your pipeline. Embody integrates seamlessly into existing motion capture and animation pipelines, and it provides an unparalleled mix of fidelity and cost-effectiveness.
We offer Embody products for each stage of the traditional motion capture pipeline. Embody can be used purely for data acquisition, or you can use the full Embody pipeline to create characters with stunning facial animation.
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Embody® Products & Services Brochure
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Embody® Animation Brochure
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Embody Capture/HMR
Embody Capture/HMR is a head-mounted facial mocap system that can be used to record facial motion. Multiple Embody Capture/HMRs can be used simultaneously with a full-body mocap system, either active or passive, to obtain full-performance capture.
An Embody Capture/HMR configured to use six cameras.

Embody Capture/Studio
Embody Capture/Studio is a fixed-camera facial mocap system that can be used to record facial animation within a static volume. Each Embody Capture/Studio is custom designed to meet the unique requirements of your capture volume.
An Embody Capture/Studio built using 8 cameras to create a 2′x2′x2′ capture volume with a 180° field of view.
Embody Markers
Embody Markers are worn by an actor during facial motion capture. Over 1500 markers can be applied to a face, which is standard if the entire face is to be tracked. However, any number or pattern of markers can be used, depending on the needs of the project.
An actor with over 1500 Embody Markers applied to his face.
Embody Tracker
Embody Tracker is a software package used to track facial motion from captured video. Embody Tracker tracks the markers and pupils of the actor and outputs a high-fidelity animated mesh that includes a position and normal for each vertex.
An animated mesh exported from Embody Tracker of an actor with his mouth wide open.
Embody Animation
Embody Animation is a powerful suite of plug-ins for quickly retargeting facial mocap animation to any character, enabling you to get the most out of your facial animation. It can be used to retarget data produced by Embody Tracker, or standard C3D or TRC data produced by other facial mocap solutions.
From left to right: 1) An actor captured by Embody Capture/HMR. 2) The animated mesh exported from Embody Tracker. 3) The animated mesh retargeted in Embody Animation using the retarget-to-rig technique. 4) The animated mesh retargeted in Embody Animation using the retarget-to-mesh technique.