The film industry has a long history built on stories, characters, and emotion.
Technology has
always been a tool to convey these attributes but has often brought with it
considerable restrictions. Frequently it does not display the depth of
character and emotion required by film. The gaming industry, in comparison, is
rooted in technology but often lacks the experience
and the specific tools required to match Hollywood’s level. The convergence of
these two entertainment industries is proving itself problematic for both
groups.
CaptiveMotion’s Embody v1.0 is a ‘bridging technology’. With its high fidelity motion capture it finally allows the film industry to convey the character and emotion required for film production without excessive, difficult and custom processes. Embody is designed to allow ‘casting’ of digital characters and eliminates the traditional gap between the human element and the technological requirement. The process is designed around film making ‘shots’ and maintains continuity with standard production techniques. All aspects were built from the ground up to support and improve film level motion capture processes and techniques.
The gaming industry will see even greater benefit from Embody. Built around the
traditional motion capture model, game manufactures will realize a great leap
in fidelity without substantial process or technology changes. Ultimately,
Embody bridges game industry technology with the film industries humanistic
requirements allowing the two to converge
and overlap effortlessly.